![]() This meant that red focus heroes are harder to pull for, while green focuses are easier.Īnother mechanic in Fire Emblem Heroes is the pity system, whereby the base rates will be altered according to the amount of consecutive rolls that a player does not receive a 5-star (I will define this as “pity streak”). This means that the odds of not getting a red focus are larger than all the other colors, and the inverse can be said for green focuses. The general trend is that red has the most units in the summoning pool, green has the least, and blue and colorless are roughly the same. For the above example, even if the player eliminates the other focus units by only rolling for one particular color, it does not mean that the probability of the focus unit will remain at 3%, as the number of available units in each color will be different, which results in a different distribution overall. This does not mean that the odds of getting a particular unit will be the same base rate. However, because they know the color of the available heroes, the player can choose to only summon in that particular color as much as possible, which eliminates the probability of receiving other focus units from the pool. With the above method, if a player has no information on the heroes summoned, they will have an equal chance of obtaining each of the focus (1%). Let’s say for instance that we take a 3 unit standard focus banner with no color sharing, with the probability of getting a focus unit at 3%. This means that a player has some level of control over the units that they will get. A red orb will always produce a red unit, so on and so forth. This gives additional information to the player, which allows them to have some element of control in their summoning sessions. The most important detail is the 4th step, whereby the summoning circle will show the colors of the units. ![]() Repeat step one through four 4 times to obtain the full summoning circle. Show the unit’s corresponding color in the summoning circle. Randomly choose a pool based on the given probability. Units are divided into different pools by star rating, as publicised in the Summoning Rates page. Short-Haired Ladies vs.While there is no confirmation of how the summoning system works in FEH, below is the general consensus of how the units are generated when you press the summon button:.The cost of a summon is inversely proportional to the distribution of its color. Red, Blue, Green, Colorless: Only the orbs of the corresponding color are selected.Any: All 5 orbs of a summoning sessions are used, independently of their color.The average orb cost table displays the average number of summons and their corresponding average number of s required to obtain a desired kind of Hero.This includes all rarities focus and non-focus rarities of the Hero. This is dependent on color distribution of units in all the pools. Rate | Orb color: The chance to summon a specific Hero given that their orb color has appeared and is being summoned from.This rate × 5 is the chance for the Hero to show up at all in one of the 5 orbs in a summoning session. This includes all focus and non-focus rarities for the Hero. This is the chance for a randomly selected orb to contain the Hero. Appearance rate: Individual appearance rate.The Hero rates tables shows the chances for specific Heroes.None: Chance for no orbs of this color to show up in a summoning session.At least one: Chance for at least one of this orb color to show up in a summoning session.All: The chance for all orbs to be a certain color.Individual: The chance for a randomly selected orb to be a certain color.The orb color distribution table displays the chances for a certain orb color to appear.See Summonable Heroes for a full table of the regular pool of summonable heroes.
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